Monday, September 6, 2010

p1 Prototyping games for training and education in Second Life: Time2Play and TREG

Abstract— The purpose of this paper is to report the experience in
prototyping 2 games for education and training in Second Life,
Time2Play and TREG. Starting from a prototyping process, it was
adapted for getting better results in the development of the games.
Based on our experience, Second Life provides a sound platform
for the step-by-step prototyping evolution.